Archivos
Todas las entradas para el mes de 30 enero 2015
¡Muy buenas a todos los lectores! Soy Limo y aunque hace bastante que no me pasaba por aquí y os escribía algo, hoy os traigo un artículo sobre una baraja de Tipo 2. Esta baraja surgió de un interesante intercambio de opiniones entre un joven jugador de la tienda que frecuento y yo sobre diversas cartas. En un momento dado, me fije en una carta que me salió en un sobre que me abrí y le comenté la idea que me surgió y coincidimos en que mi idea podría dar un melocotanazo de miedo. Pero antes de empezar a comentar la baraja, veamos la lista:
3
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Thoughtseize
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2
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Crux of fate
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3
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Monastery siege
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4
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Reality Shift
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4
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Dissolve
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4
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Hero´s downfall
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4
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Bile blight
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4
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Despertar aterrador
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2
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Golpe altanero
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2
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Silumgar, la muerte errante
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2
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Noxious dragon
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3
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Mindscour dragon
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4
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Polluted delta
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4
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Temple of deceit
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4
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Dismal backwater
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1
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Urborg, tomb of Yawgmoth
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2
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Radiant fountain
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5
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Islas
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5
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Pantanos
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1
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Crux of fate
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2
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Golpe altanero
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3
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Drown in sorrow
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3
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Negates
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3
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Murderous cut
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3
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Despreciar
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Original game text:
ENTITY POSSESSION: When [character] would be KO’d or, if you pay 25 points when building your force, place [character] on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has [character’s] keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, [character] is removed from the game.
Revised Game text:
060 Black Hand
ENTITY POSSESSION: When Black Hand would be KO’d or, if you pay 25 points when building your force, place Black Hand on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Black Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Black Hand is removed from the game.
061 Entity
ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Entity on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Entity is removed from the game.
062 Ion
ENTITY POSSESSION: When Ion would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Green Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.
063 Ophidian
ENTITY POSSESSION: When Ophidian would be KO’d or, if you pay 25 points when building your force, place Ophidian on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Orange Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ophidian is removed from the game.
064 Proselyte
ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Indigo Tribe keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.
065 Parallax
ENTITY POSSESSION: When Parallax would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Sinestro Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.
066 Butcher
ENTITY POSSESSION: When Butcher would be KO’d or, if you pay 25 points when building your force, place Butcher on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Red Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Butcher is removed from the game.
067 Adara
ENTITY POSSESSION: When Adara would be KO’d or, if you pay 25 points when building your force, place Adara on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Blue Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Adara is removed from the game.
068 Predator
ENTITY POSSESSION: When Predator would be KO’d or, if you pay 25 points when building your force, place Predator on another friendly character’s card if that character is 25 points or more, has the «fist» or «sharpshooter» symbol, the «shield» or «indomitable» symbol, and the «tiny» or «burst» symbol. That character has the Star Sapphire keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Predator is removed from the game.
ME AM NOT BIZARRO!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.
Revised game text:
ME AM NOT BIZARRO!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 6 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed through the use of Support, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times.
GOLDEN FALCON, SOARING: When Iron Pharaoh is first placed on the map; place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, and Ignores Characters.
Revised game text:
GOLDEN FALCON, SOARING: When Iron Pharaoh is first placed on the map; place a Falcon special terrain marker in an adjacent square. The Falcon marker moves as if it is a character with the Flight ability. Give Iron Pharaoh a free action to either move this marker up to 3 squares or until the end of the turn, Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, and Ignores Characters.
MY HIGH-ENERGY FINDER THING: Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character without line of fire to that opposing character.
Revised game text:
MY HIGH-ENERGY FINDER THING: Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character adjacent to Bill, Agent of A.I.M. and line of fire for that attack isn’t blocked.